Playable demo version of Enemy Territory: Quake Wars.
Defend earth against the invading alien Strogg hoarde. Choose from one of five classes to wage combat in either the Strogg army or the Earth Defense Force (EDF).
File Description: The Official Competition Mod for ET:QW
Client side
* Fixed timerset Hud Value scaling * added ec_drawTime [0;1] Draws the current System Time. * added getSpawn Console Command, to display your current spawn. * added ec_drawStats, enable / disable the new stats popup * demos will now auto start at the end of the countdown! * Fixed the light gray sky issue * Fixed the demoversion number
Server side
* added es_stroggRespawnTime to overwrite the Strogg respawntime * added es_gdfRespawnTime to overwrite the Gdf respawntime * added old speclock again (speclock, specunlock, specinvite, specuninvite) * added cointoss vote command (menu or just callvote cointoss in console) * added support for 12 maps @ the loading screen (was 3 maps before) thx to Scrupus * added g_maxSTROGGFieldopDeploys Limit the number of Dark Matter Cannon / Railhowitzer / Plasmamortar turrets per team: -1 = no limit * added g_maxGDFFieldopDeploys Limit the number of Hammer / Rockets / Artillery turrets per team: -1 = no limit * added es_skipMCP - 1 = skips the MCP obj, 2 = skips the MCP objective and any objective before the MCP objective See:es_skipMCP
Movie mod
* added freecamLookatPlayer command Camera Lookat Player Feature * added freecamLookatPoint command Camera Lookat Point Feature * added jitterLookatPlayer command Sets the right amount of jitter for a current Player * added jitterLookatPoint command Sets the right amount of jitter for a current Point * added setPoint command Sets a focus point for the jitter and freecam command * added exportPoints command Export all current focus points to a file * added importPoint command Import focus points from a file * added exec_at_time command Exec a config file at any given frametime * added cam command to play a ct3d cam! * added uv_drawPlayerNames Draw PlayerName and Player ID over its head * added uv_showOwnFragsOnly Show your very own frags only * added uv_freecamUseLookDirect Lock the cam view directly to the player rather. * added uv_freecamLookatOffset Offset for the FreecamLookAt pitch * added uv_debugFreecamLookAt Prints the current origin of the camera